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C/C++


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C and C++ widely used for developing desktop applications, video games, and system software. Both languages form the foundation of many modern programming languages and are widely used in industry and academia. Complete the course to get an assured job with an average salary of 6.5 LPA.


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About C Language

C is a general-purpose, high-level programming language that was developed in the 1970s by Dennis Ritchie at Bell Labs. It is a compiled language, which means that it is transformed into machine code that can be executed directly by a computer's processor.

C is known for its efficiency and flexibility, and it is widely used in a variety of applications, including operating systems, compilers, and embedded systems. It is also a popular language for learning programming, as it teaches fundamental concepts that are applicable to many other programming languages.

One of the main features of C is its use of pointers, which allow a program to directly manipulate memory addresses. This can make C a powerful language, but it can also make it more difficult to use, as it requires the programmer to be careful when managing memory.

C is often used in conjunction with the C++ programming language, which is an extension of C that adds object-oriented programming features. Many modern programming languages, such as Java and C#, were influenced by C and C++.

About is C++

C++ is a general-purpose, high-level programming language that was developed in the 1980s as an extension of the C programming language. It is a compiled language, which means that it is transformed into machine code that can be executed directly by a computer's processor.

C++ is known for its efficiency and flexibility, and it is widely used in a variety of applications, including operating systems, compilers, and video games. It is also a popular language for learning programming, as it teaches fundamental concepts that are applicable to many other programming languages.

One of the main features of C++ is its support for object-oriented programming, which allows programmers to create "objects" that represent real-world entities and the actions that can be performed on them. This can make C++ a powerful language for building complex, scalable applications.

C++ is often used in conjunction with other languages and libraries, such as STL (Standard Template Library) and Boost, which provide additional functionality and abstractions. Many modern programming languages, such as Java and C#, were influenced by C++.

Key Features of C

Here are some key features of C:

  1. 1. Compiled language:  C is a compiled language, which means that it is transformed into machine code that can be executed directly by a computer's processor.

  2. 2. Pointers:  C supports pointers, which allow a program to directly manipulate memory addresses.

  3. 3. Efficiency:  C is known for its efficiency, as it allows programmers to have a high level of control over how their programs use resources like memory and processor time.

  4. 4. Flexibility:  C is a flexible language that can be used to build a wide variety of applications, including operating systems, compilers, and embedded systems.

Key Features of C++

Here are some key features of C++:

  1. 1. Compiled language:  C++ is a compiled language, which means that it is transformed into machine code that can be executed directly by a computer's processor.

  2. 2. Object-oriented programming:  C++ supports object-oriented programming, which allows programmers to create "objects" that represent real-world entities and the actions that can be performed on them.

  3. 3. Efficiency:  C++ is known for its efficiency, as it allows programmers to have a high level of control over how their programs use resources like memory and processor time.

  4. 4. Flexibility:  C++ is a flexible language that can be used to build a wide variety of applications, including operating systems, compilers, and video games.

Career Opportunity After C and C++

Learning C and C++ can open up a number of career opportunities in the field of programming and software development. Here are a few possible roles that someone with C and C++ skills might be qualified for:

  1. 1. Software developer:  C and C++ are widely used languages for building a variety of software applications, so someone with C and C++ skills would be qualified for a role as a software developer.

  2. 2. System programmer:  C and C++ are often used for building operating systems and other low-level system software, so someone with C and C++ skills might be interested in a role as a system programmer.

  3. 3. Game developer:  C and C++ are commonly used languages for building video games, so someone with C and C++ skills might be interested in a role as a game developer.

  4. 4. Embedded systems programmer:  C and C++ are commonly used languages for building software for embedded systems, such as those found in consumer electronics and industrial control systems, so someone with C and C++ skills might be interested in a role as an embedded systems programmer.

  5. 5. Technical project manager:  C and C++ are often used in large-scale projects, so someone with C and C++ skills might also be qualified for a role as a technical project manager.

In addition to these roles, there are many other career opportunities that might be available to someone with C and C++ skills. The demand for programmers with C and C++ skills is likely to continue to be strong as these languages remain popular and widely used.


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Course Syllabus

    •   CHAPTER - 1 INTRODUCTION OF PROGRAMMING LANGUAGES
    • TYPES OF LANGUAGES
    • EVOLUTION OF 'C' LANGUAGE
    • STRUCTURE OF A ‘C’ PROGRAM
    • ‘C’ PROGRAM DEVELOPMENT LIFE CYCLE
    • EXECUTING AND DEBUGGING A ‘C’ PROGRAM
    •   CHAPTER – 2 ‘C’ TOKENS
    • KEYWORDS AND IDENTIFIERS
    • OPERATORS
    • CONSTANTS
    • VARIABLES
    • DATA TYPES
    • PRECEDENCE OF OPERATORS
    • SCOPE AND LIFETIME OF VARIABLES
    •   CHAPTER – 3 CONTROL STATEMENT AND EXPRESSIONS
    • DECISION MAKING USING IF STATEMENT
    • TYPES OF IF …ELSE BLOCK
    • SWITCH CASE BLOCK
    • ARITHMETIC EXPRESSIONS
    • EVALUATION OF EXPRESSIONS
    • GOTO STATEMENT
    •   CHAPTER – 4 LOOPING
    • CONCEPT OF LOOP
    • FOR LOOP
    • WHILE LOOP
    • DO WHILE LOOP
    • JUMPING IN LOOP
    • BREAK AND CONTINUE STATEMENT
    •   CHAPTER – 5 ARRAYS AND STRING
    • INTRODUCTION OF ARRAY
    • ONE - D ARRAY
    • TWO - D ARRAY
    • MULTIDIMENSIONAL ARRAY
    • DYNAMIC ARRAYS
    • IMPLEMENTING STRING VARIABLES
    • STRING HANDLING FUNCTIONS
    •   CHAPTER – 6 FUNCTIONS
    • CONCEPT OF FUNCTION
    • USER DEFINED FUNCTION
    • SYSTEM DEFINED FUNCTION
    • TYPES OF PARAMETER PASSING IN FUNCTION
    •   CHAPTER – 7 POINTERS
    • NEED OF POINTERS
    • TYPES OF POINTERS
    • POINTER EXPRESSION
    • ARRAYS OF POINTERS
    • POINTERS AND FUNCTIONS
    •   CHAPTER - 8 STRUCTURE AND UNIONS
    • NEED OF STRUCTURE
    • IMPLEMENTING STRUCTURE VARIABLE
    • ARRAYS OF STRUCTURE
    •   INTRODUCTION C++
    • HISTORY, FEATURES
    • RULES OF C++ PROGRAMMING
    • STRUCTURE OF C++ PROGRAM
    • C++ TOKENS (IDENTIFIERS, KEYWORDS, CONSTANTS, OPERATORS, SPECIAL CHARACTERS)
    • C++ DATA TYPES (BASIC, DERIVED, USER DEFINED)
    •   OBJECT ORIENTED PROGRAMMING PRINCIPLES
    • NEED OF OOPS
    • DIFFERENCE B/W STRUCTURED & OOPS
    • WHAT ARE OBJECTS, FEATURES
    • OOPS FEATURES
    • CLASSES & OBJECTS
    • ENCAPSULATION
    • INHERITANCE
    • POLYMORPHISM
    • DATA ABSTRACTION
    •   BASIC PROGRAMMING
    • CONSOLE I/O STATEMENTS(CIN, COUT)
    • PROGRAMS TO PERFORM VARIOUS CALCULATIONS
    • OPERATORS
    • PROGRAMS TO IMPLEMENT VARIOUS OPERATORS
    •   CONTROL STATEMENTS
    • CONDITIONAL CONTROL STATEMENTS
    • IF-ELSE , SWITCH-CASE
    • LOOPS O WHILE, DO WHILE, FOR
    • IMPLEMENTING PROGRAMS ON CONDITIONAL & LOOPS
    • BREAK, CONTINUE, GOTO KEYWORDS
    •   ARRAYS
    • DEFINITION, ADVANTAGES
    • ARRAY TYPES
    • SINGLE DIMENSION
    • DOUBLE DIMENSION
    • DECLARATION, ACCESSING ARRAY DATA
    • IMPLEMENTATION OF ARRAY OPERATIONS
    •   FUNCTIONS
    • DEFINITION, ADVANTAGES, TYPES OF FUNCTIONS, CLASSIFICATION
    • IMPLEMENTING VARIOUS KINDS OF FUNCTIONS
    • INLINE FUNCTIONS
    •   OBJECT ORIENTED PROGRAMMING
    • DEFINING A CLASS ,CREATING OBJECTS
    • ACCESSING DATA MEMBERS USING OBJECTS
    •   CALLING MEMBER FUNCTIONS USING OBJECTS
    • IMPLEMENTING ARRAY OF OBJECTS
    • OBJECTS AS PARAMETERS & RETURN TYPE
    • NEW
    • THIS OPERATORS
    • SCOPE RESOLUTION OPERATOR
    • ACCESS SPECIFIERS(PRIVATE, PUBLIC, PROTECTED)
    • IMPLEMENTING STATIC DATA MEMBERS
    • IMPLEMENTING STATIC MEMBER FUNCTIONS
    •   FUNCTION OVERLOADING
    • WHAT IS FUNCTION OVER LOADING
    • IMPLEMENTING OVERLOADING ON VARIOUS FUNCTIONS
    •   OPERATOR OVERLOADING
    • DEFINITION, WHY IT IS REQUIRED, ADVANTAGES
    • ABOUT OPERATOR KEYWORD, RULES OF OPERATOR OVERLOADING
    • OVERLOADING VARIOUS OPERATORS
    •   CONSTRUCTORS & DESTRUCTORS
    • DEFINITION, USES
    • TYPES (DEFAULT CONSTRUCTOR, PARAMETER CONSTRUCTOR, COPY CONSTRUCTOR)
    • DESTRUCTORS
    •   FRIEND FUNCTION & FRIEND CLASSES
    • FRIEND FUNCTION DEFINITION, USAGE OF FRIEND KEYWORD
    • IMPLEMENTING OF FRIEND FUNCTIONS IN VARIOUS SCENARIOS
    • FRIEND CLASS DEFINITION, USAGE
    • IMPLEMENTING OF FRIEND CLASS
    •   INHERITANCE
    • DEFINITION, ADVANTAGES
    • TYPES OF INHERITANCES (SINGLE, HIRERCHIAL, MULTILEVEL, MULTIPLE HYBRID)
    • IMPLEMENTING VARIOUS KINDS OF INHERITANCES
    • IMPLEMENTING VARIOUS CONSTRUCTORS IN INHERITANCE
    • IMPLEMENTING FUNCTION OVER RIDING
    • IMPLEMENTING VARIOUS ACCESS LEVELS IN INHERITANCE
    •   VIRTUAL FUNCTIONS & ABSTRACT CLASSES
    • DEFINITION, REQUIREMENT
    • HOW TO IMPLEMENT
    • PURE VIRTUAL FUNCTION DEFINITION
    • IMPLEMENTING ABSTRACT CLASSES
    •   TEMPLATES
    • TEMPLATE DEFINITION
    • GENERIC FUNCTION
    • GENERIC CLASS
    • TEMPLATE FUNCTION OVERLOADING
    •   I/O STREAMS & FILES
    • STREAMS HIERARCHY
    • INPUT STREAMS & OUTPUT STREAMS
    • WHAT IS FILE?
    • IMPLEMENTING VARIOUS FILE OPERATIONS ON BASIC DATA TYPES(WRITE, READ, APPEND AND MODIFY)
    • IMPLEMENTING VARIOUS FILE OPERATIONS ON OBJECT DATA TYPES(WRITE, READ, APPEND AND MODIFY)
    • RANDOM ACCESS FILES(SEEKP, SEEKG, TELLP, TELLG)
    •   FORMATTED IO
    • IO FLAGS
    • IO FUNCTIONS
    •   EXCEPTION HANDLING
    • TRY
    • CATCH
    • THROW

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